![]() Helpful items include food or money, while dangerous ones include bombs, electrical appliances, and cigarettes. Smashing open windows generally reveals an item or person of interest, which may be helpful or harmful. ![]() If the player continues, the human mutates back into the monster or (if the human walked off the screen) flies in on a blimp (but has lost their score), with a full life bar. In this state, players can be eaten by another monster. ![]() If a monster takes too much damage, it reverts into naked human form and starts walking off the screen sideways, covering its body with its hands. Health is recovered by eating food items such as fruit, roast chicken, or soldiers. The player's monster receives damage from enemy bullets, sticks of dynamite, shells, punches from other monsters, and falls. Non-playable human characters within the levels can also be punched or grabbed and food items can be eaten. The player can climb any of the buildings, punching them to pieces and reducing them to rubble. The monsters must raze all buildings in a high-rise city to advance to the next level, eating people and destroying helicopters, tanks, taxis, police cars, boats, and trolleys along the way. ![]() Up to three simultaneous players control a trio of humans transformed into gigantic animalistic monsters due to various experiment-related accidents: George, who was transformed into a King Kong-like gorilla by an experimental vitamin, Lizzie, who was transformed into a Ymir-like reptile by a radioactive lake, and Ralph, who was transformed into a giant bipedal wolf by a food additive. Pictured from left to right are the player characters George, Lizzie, and Ralph. ![]()
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